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Visar inlägg med etikett NTSC. Visa alla inlägg

lördag 4 januari 2014

Howto: Changing region on PS1 savegames

Maybe like me you have a bunch of PS1 games of PAL region, that you have replaced with the often much better NTSC U/C versions? Then you should know that while the PS1 memory cards are region free and can contain save games of mixed regions, the savegames themselves have regional tags set on them so that savegames made by a different regional version of a game while always show up as generic "used block" as if it was created by any other game.


Fortunatelly, for plenty of PS1 games, it is possible to change the region of savegames.

It should NOT matter if the game is a "PSOne classic" from PSN or a  physical game. It should not matter if the game is "Greatest hits"/"Platinum" or not etc.
It DOES matter if the game has any kind of in-game differences - if the game actually expect different data in the savegame, anything could happen, so keep a backup of the original savegame, as well as all other save games on the memory card. I play on PS3 so I have one virtual card for each game.
I have tried converting 4 games so far from PAL to NTSC (FF1, FF4, Medal of Honor, Breath of Fire IV), no problems so far.
I have no idea of the success rate converting to and from Japanese saves!
Also note that it is impossible to via PS1/2/3 browsers/memory card utilities see the difference between the different regionalities so try to keep them appart so you don't get them mixed up. These browsers will always concider saves of different regions as from different game, so they are always possible to have side-by-side but since their icons and names will not differ it might get confusing.

You will need a way to get savegames from and to a Windows PC - DexDrive, a PS2 that can run ULaunchElf or some Game Genie or such, the PS3 Memory Card adapter, USB stick, etc. Best option depends on your situation and available hardware.



* Download MemCardRex from: http://shendosoft.blogspot.se/ .

* Start the game of the "target" region. Create a dummy save on an empty memory card. Many games have virtual "slots", if possible you should create saves in the same "slot" as your real save game.

* Use any method to copy both the original save games as well as the dummy save games to and from a Windows PC.


* In MemCardRex, select Edit -> "Import save". Open the dummy save.

* Right click on the imported save, and click "Edit save header".

* Note all of the values. SCxS-yyyyy is the product name under which the game was sold as in the region. "x" is E for Europe (PAL), U for NTSC U/C, P for NTSC Japan. yyyyy is a five digit number, each games number is different for every region. Also note the Identifier, which is a string the game use to separate its own games. A few games contain region in this string as well (for example Breath of Fire 4 has "BOF4xxyy" where xx is the "slot" (00-14) and yy is the region (US for US, PL for PAL, unknown for Japan).

* Now import the original save, and select Edit save header, and change the SCxx-xxxxx, the region dropdown, and if needed, the regional code in the ID.

* Right-click and select "Export save". Select an appropriate format. Since the product code (SCxx-xxxxx) is a part of the file names, it is normal that the exported file has a different file name than the original one.

* Move the modified game to your memory card.

Troubleshooting:
* In PS1/2/3 interface, save has garbled graphics and/or text - the save file is completely invalid. Check which format you exported the save from in MemCardRex, and check how you copied it to your PS1 memory card.

* Save looks fine in PS1/2/3 interface, but game only shows save as a block used by another game: Check that all the regional parameters were changed to the values corresponding with the "target" region.

* Save looks fine in PS1/2/3 interface, but game crashes or glitches when reading the memory card, when loading a savegame, or later during gameplay. Or, there are items missing in inventory, you are on the wrong level or in the wrong state - the save is probably not compatible with the new region.

Hope this was of use to anyone!

söndag 5 februari 2012

PAL vs NTSC - what to play?

Some things you should know:

Japan/America and Europe use different TV systems (NTSC and PAL respectivelly). This matters, because video games must be adjusted for the different for the different formats. Because NTSC is a bigger market, games are usually adjusted for NTSC, and only a cheap PAL conversion is made, running in wrong speed (slower than it should) and with lower resolution (picture is letterboxed and "squeezed"). See comparison between NTSC and PAL here:

http://www.youtube.com/watch?v=ZmMXA7FpR_U

This was an issue all up until the PlayStation 2/GameCube/Xbox generation! For example, Final Fantasy X has a horrible PAL port (notice how the lipsynch is always good at the beginning of lines, but gets progressivelly worse the longer the conversation is...)

It is also an issue when playing Virtual Console/PSN games, see for example:

http://www.youtube.com/watch?v=T4gKOD4K088

So - which games should you play to get the best experience?

Portable consoles
Play anything, no difference in performance!

NES
Get an NTSC console and NTSC games. Most PAL games (with some exceptions) are horrible ports. A PAL console can easily be modified to be region free, but games will still run in the slower speed!

SNES

Get an NTSC console and NTSC games. Most PAL games (with some exceptions) are horrible ports. A converter can let you play most NTSC games on your PAL console - but the games will still run in the slower speed! If you're handy with a soldering iron, you could do this: http://www.gamesx.com/importmod/snes5060.htm - but remember that many games are "semi-ported" (for example, speed of music has been corrected but nothing more). Also, while the speed may be corrected for PAL games, you will still get a letterboxed and squashed video.

Nintendo GameCube
Sony PlayStation
Sony PlayStation 2
Get NTSC games, and any machine that can play NTSC games, if they run they will run properly (not including disc swap mods etc!) Many PAL games are bad ports.
Note that some NTSC PS2 games can even do 480p (as opposed to 480i)! This option is almost always removed in the PAL port.

Nintendo Wii
PAL ports of Wii games are fine. On Virtual Console, the "import" games are fine (including Final Fantasy VI and Super Mario RPG), they run in proper NTSC speed and resolution. Avoid all other games that can be purchased in the European VC store as they are the same shitty PAL ports as when they were originally released. Try to get games from a store in an NTSC region instead. TurboGraphx games found in the VC store are always fine, that console were built so that games did not have to be adjusted for NTSC/PAL!


Sony PlayStation 3
For physical PS1 and PS2 games, see above (get NTSC games). NTSC/PAL is no longer something to care about on PS3 games, and PS3 games are region free (all PS3 games works on all PS3 consoles). The PS1 games found in the european PlayStation Stores are bad ports. From any console you can, however, access any store, just lie about which country you live in, but NTSC PS1 games MAY not play on a PAL machine or vice versa (when launching it, you may get an "invalid video mode" message).

Notes:
- For consoles not listed, I don't know.
- There are no one NTSC region - Japanese NTSC consoles wont run north american NTSC games.
- Regardless of console, viewing NTSC signal may may require certain cables. Component and RGB has a higher probability of working with most TVs than the common composite and RF cables.